How to catch a Scroom

Equip an instrument, complete the timing and tuning stages, then keep the Scroom in the catch zone.

Source-reviewed notes. Not independently play-tested. Reports describe their recorded version; follow the current game prompts when they differ.

Before you begin

  • An equipped catching instrument, such as the Wooden Lute.

Area notes: Songkeeper’s Grove

Start an encounter

Play your equipped instrument near a Scroom. If nothing starts, check its equipped state in the Equipment Bag. Equipment source

Timing and tuning

Click on PC or tap on mobile when the circular marker enters the highlighted wedge. In the following tuning stage, hold and move the control until the waveform smooths. Follow the prompts on your current device. Catch source

Hold the catch zone

Drag the Scroom marker to follow the moving highlighted zone. Staying inside fills the progress bar; drifting outside drains it. Continue until a named catch result appears. Catch source

Confirm or retry

Check the result names the creature you wanted. An escape ends that attempt; begin another encounter and practise the stage that failed. A clean attempt does not guarantee a particular species. Catch source

Limits of these notes

These are source-reviewed controls, not a timing simulator. No catch probability, guaranteed outcome or exact success window is claimed. Read the game’s changed prompts if this sequence differs.